The Hecarim Patch will go live tonight at the following times.
Downtime by Time Zones (Rank Queues | Platform)
Pacific: 11:30PM | 1AM – 7AM
Mountain: 12:30AM | 2AM – 8AM
Central: 01:30AM | 3AM – 9AM
Eastern: 02:30AM | 4AM – 10AM
Atlantic: 03:30AM | 5AM – 11AM
There are some pretty exciting changes in this patch. Playing around in the PBE the things I liked most were the new experience bar on your characters HUD bar. The animated text on healing and damage is also really cool. It looks really polished and just…good. LIke a real game you’d pay for.
The changes to the runes is really interested and further shows how Riot is pushing away from the current passive meta. As well as the XP bonuses for killing opponents higher level than you.
Full Patch Notes
New Skins in the Store
League of Legends v.126.96.36.199
Hecarim, the Shadow of War
Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread – Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge – Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) – Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)
Base armor increased to 20 from 17
Base health increased to 530 from 510
Fixed a bug where Shadow Dance’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Twilight Shroud was not applying assists properly
Updated recommended items
Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing
Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
Fixed a bug around failing to fire any extra Transcendent Blades
Relentless Assault (Passive) will now stack even if Jax’s attack misses or is dodged
Fixed a bug where Mantra’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (2)
Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
Movement Speed duration increased to 3 seconds from 2.5
Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
No longer regenerates health in Icathian Surprise
Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
Mana cost reduced to 150/225/300 from 200/275/350
Knock back distance reduced to 875 from 1000
Sunlight now has a new particle
Zenith Blade hit box increased slightly to match the animation
Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog’maw (Icathian Surprise)
Fixed a display error for Lulu’s passive – passive now correctly states how much damage Pix is doing.
Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.
Fixed a bug where Lucent Singularity’s cooldown was 11 seconds instead of 10
Fixed a bug where Seismic Shard’s Movement Speed was lost if the target died
Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned
Fixed a bug where Mordekaiser could cause minions to attack themselves.
Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70
Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110
Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
Basic attack frame speed increased
Move Quick cooldown reduced to 17 seconds from 22
Fixed a bug where Noxious Trap’s recharge time wouldn’t update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Teemo’s ‘Toxic Shot’ was doing less damage than intended at higher attack speeds.
Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.
Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool
Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul
Fixed a bug where Hexsplosive Minefield’s slow effect was displayed higher than intended.
Time Warp mana cost reduced to 80 from 100
Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks
Atma’s Impaler Health to Damage conversion lowered to 1.5% from 2%
Doran’s Blade Health reduced to 80 from 100
Doran’s Ring Health reduced to 80 from 100
Hexdrinker passive shield duration increased to 5 from 3.
Wit’s End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
Last Whisper will now show up as a Pickaxe upgrade in the item shop
Champion XP/Gold Rewards
Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
HP and MANA regen rates are now displayed on your HP and Mana bars
Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
Monster regeneration sigils now restore up to 40 mana (from 30)
Added floating status text (for example “Snared!”) to some spells that were missing it (like Cassiopeia’s Petrifying Gaze), and removed it from displacement effects that didn’t need it (like Gragas’ Explosive Cask)
Fixed another bug causing double kills against targets like Kog’maw (Icathian Surprise)
Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time
Animated Combat Text
Added animated text for all damage done
Damage is now colored depending on what type of damage it is.
Physical Damage = Red
Magic Damage = Purple
True Damage = White
Legacy damage text can be enabled via the options menu.
Added animated status text for CC effects and immunities
Death Recap is now colored based on the damage type done
Interface Options reworked to support new floating combat text.
Fixed a bug where damage text would sometimes linger on the screen
Improved the priority and responsiveness of kill announcements
Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
The ACE! Announcement should now be more responsive
Added first-pass animated kill announcement banners for Multi-kills and First blood
Mastery Pages will now be stored server-side so they can be accessed from any computer.
Added first win of the day status to the summoner profile.
Added a search function to the custom games list. Searches can be performed by game name or host name.
Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%
Co-op vs. AI
Added Sion Bot and Vladimir Bot
Improved bots’ target acquisition while near enemy towers to reduce amount of tower diving
Improved bots’ logic for assisting each other
Bots now properly purchase elixirs after finishing their item builds
Fixed a bug where bots would sometimes randomly path toward the enemy base
The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
Added the ability for the host of a Custom Dominion game to add bots to the game